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Exaggerated Facial Modeling In Maya And ZBrush

语言:英语
网址:http://www.digitaltutors.com/store/product.php?productid=3500
类别:教程

Digital-Tutors 出品的夸张面部建模教程,涉及软件为 Maya 2008 及 ZBrush 3.1,或是更高版本。学习器官建模技术及生产流程,创建完全的拓扑结构,添加定义,夸大比例,并在策略上为创建 Animatable 几何形状增加细节。教程包含三片 CD,近5小时基于项目的训练,学习角色创作和在电影及游戏使用中的研究发展。

重点包括夸张造型的特征、使用艺术参照、建立变形的拓扑结构、建立初步的边缘流、沿曲线挤压几何形状、弥合几何形状、眼睛建模、对称建模、建立较大的皱纹、耳朵建模、添加口腔内部、输入/输出图形、面部特征造型、添加细小皱纹等技术流程。

Software: Maya 2008 and up, ZBrush 3.1 and up
Run Time: 4 hrs. 55 min., 3 discs

Learn organic modeling techniques and a production workflow to creating clean topology, adding definition, exaggerating proportions, and strategically adding detail to create animatable geometry using Maya and ZBrush. Contains nearly 5 hours of project-based training for artists learning character creation and look development for use in Film and Games.

Popular highlights include:

* Modeling Exaggerated Features
* Using Reference Art
* Building Deformable Topology
* Building Initial Edge-flow
* Extruding Geometry Along Curves
* Bridging Geometry
* Modeling Eyes
* Modeling Symmetrically
* Building Large Wrinkles
* Modeling Ears
* Adding Mouth Interior
* Connecting Edges with Split Polygon Tool
* Importing/Exporting Geometry
* Assembling Subtools in ZBrush
* Filling Portions of Subtools with Color
* Modifying Head with Move Brush
* Sub-dividing Geometry
* Sculpting Facial Features
* Adding Small Wrinkles
* Adding Irregularities
* Adding Detail with Alpha Maps and Strokes
* Creating a UV Layout
* Integrating UV Changes into ZBrush Sculpt
* Creating Normal Maps in ZBrush
* Applying and Viewing Normal Maps in Maya

代码

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