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网址:http://www.bunkspeed.com/hypershot/

Hypershot是Bunkspeed公司出品的一款基于luxrender的及时渲染器,其实时渲染技术,可以让使用者更加直观和方便的调教场景的各种效果,短时间内作出高品质的渲染效果图,甚至是直接在软件中show出渲染效果,大大缩短了传统的渲染作业花费的时间,目前版本直接支持Rhino的文件。

无声渲染 — 只需几分钟,而不是数小时

渲染全部,无须任何专门技术。现在,任何人都可以为他们的 SolidWorks 设计创建照片质量的图像 — 只需几分钟,而不是数小时。 现在有了 Bunkspeed 提供的 HyperShot 的强大功能,渲染已成为创建过程和工作流程(从设计构思到营销图像)中一个简单而必要的部分。

HyperShot 申报了专利的技术可实现直接渲染,您可以实时创作和处理高分辨率 3D 数字图像。设计的渲染是动态进行的,其效果极为真实,并且具有全部图形细节。以前要由专家进行的工作,现在团队中的任何人都可以完成。

Bunkspeed is proud to present HyperShot 1.9. This upgrade provides significant render performance improvements as well as a number of new features, making HyperShot even more powerful than before. See a detailed list of features and improvements below. The all new bump mapping capability for all materials lets you easily take any image and turn it into a bump map, giving your materials an even more realistic look.

New Features

All new bump mapping
– Place a bump map on any material including metal, plastic, glass, xray, and thinfilm, using any JPEG, TIFF or PNG image.
– Choose from various mapping types (uv, box, planar, cylindrical, spherical).
– Alpha/Transparency channel is supported for bump decal creation.
– Combine with textures on non-transparent materials for the most realistic look.
– Use of true normal maps instead of image file to get the most refined look for bump maps.
– Bump dialog has the same functions as the new and improved texture dialog.

Improved texture manipulation
– Place the center of the texture or decal exactly at the position you want on the model with a single mouse click.
– When experimenting with various textures and decals, a “Reset” button lets you quickly reset all values to quickly start over “with a clean sheet of paper.”
– “Intensity” let’s you control the brightness of the texture on the object with a given material.

Environment height adjustment
– Move the environment up or down relative to its overall size. This gives users greater control over placement of light and reflection of the environment (HDRI).

Better ground shadows
– When rendering the final image, you will notice that the ground shadows are now calculated cleaner every time the “Shadow Quality” parameter is increased.

Interactive realtime window resizing
– Grab the lower right hand corner with the left mouse button and interactively change the size of the realtime window. The aspect ratio will be maintained.
– The realtime window size and final render output size are also connected. Changing the realtime window size interactively or numerically will update the render output size accordingly.

Remember on screen positions of dialogs
– Remember on screen positions of dialogs: In addition to the main dialog and the material library HyperShot now remembers the position of the “Move Object”, “Material Edit”, “Texture Map”, and “Bump Map” dialog during the current session as well as upon restart.
– Remember last opened folder.
– Remember last 5 opened scenes that you’ve worked with under “File”, “Open Recent …”.
– Size of material library window is stored when closed.

More Interactive dials in addition to numeric input
– Interactive dials have been added to the “Move Object” dialog, as well as “Environment Size.”

http://www.ied2k.com/forum/uploads/monthly_10_2009/post-2-1255829763.jpg

[安全检测]已通过安全检测
安全检测软体:卡巴斯基反病毒软件2009
版本:8.0.0.506
病毒库发布时间:2009-10-17

[安装测试]未经过安装测试,使用者后果自负与本论坛无关。

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