快捷索引

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软件类型:软件>多媒体类
软件性质:破解软件
操作系统:Windows, Linux
应用平台:Windows, Linux
问题反馈:http://core-cg.com/support/
网站链接:http://core-cg.com/products/mentalcore/overview/
软件概述:

使用CoreCG简化Maya的造型设计和渲染流程。包括一个全新的基于节点的渲染路径系统,一个窗口预览选项;一个完整的颜色管理系统和着色程序库;通过渲染全局暴露很多隐蔽的mental ray 以及内置摄影机等属性。

  该插件和一个简单的Python 应用程序界面共同促进流程整合。CoreCG已将Maya的MentalCore产品渲染工具包升级至MentalCore 1.4版。
  
MentalCore 1.4版新增了一系列的着色器,包括渗色SSS着色器;同时它还支持Maya预览渲染器SprayTrace和Holomatix的实时互动预览功能

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MentalCore is a plugin that provides an alternative to the standard rendering workflow for Maya and Mental Ray. Designed and proven in production, MentalCore completes the shading, lighting and rendering pipeline, and is suitable for small to large productions.

MentalCore allows you to focus on creating great renders in less time, and the shader library provides a wide range of material, texture and utility shaders to help you achieve the look you need.

Features
Render Globals Interface

Intergrated into the Mental Ray render globals window, the MentalCore render globals is a well designed interface for tweaking all MentalCore options as well as creating and managing render passes.

Render Pass System

A completely new node based render pass system built out of production needs. There is a large selection of available passes to choose from. Individual render passes can be linked to objects, materials and lights to control what is rendered.

Preview Render Passes

MentalCore allows you to preview render passes directly in the renderview without the memory overhead of rendering all other passes in one go. During batch render, it will automatically switch out of preview mode.

Colour Management

A complete colour management system supporting Linear, sRGB and Rec.709 colour profiles.

Shader Library

MentalCore ships with a large shader library that allows you to simplify and enhance your shading workflow. Along with a new Core Material and Hair & Fur Shader, both the Mia and Car Paint Shaders are supported. There is also a collection of texture and utility shaders.

Ambient Occlusion Transparency

Ambient occlusion transparency is fully supported. AO can be properly traced through multiple levels of transparent objects. This can be enabled globally or per shader for best performance.

Environment Lighting

Use the environment as a ambient light. This provides a very fast way of generating ambient light from an environment texture, with no flickering or artifacts. Combined with ambient occlusion, it can provide a great base for lighting a scene. Local environment lights also help you futher control ambient and indirect light by placing them in the scene.

Render Pass Compositing

MentalCore provides a workflow for compositing render passes with nodes inside the hypershade.

Camera Features

Built in camera features such as lens type (standard, fisheye, spherical), colour grading, tonemapping, and overlay and background images.

Light Bloom

Generate light bloom (glow) effects from bright specular and reflection highlights.

Exposed MentalRay Features

MentalCore makes many features of MentalRay available in the render globals, that have not yet been integrated into Maya. Such as Image Based Lighting, Progressive Rendering, Unified Sampling and more.

Python API

A simple python api for using MentalCore in any pipeline.

引用
ed2k:
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|h=QVLPS7U6GLOA6SGV5JNCAXIAMV5OUHRA|/

ed2k:
//|file|CORECG_MENTALCORE_V1.4_LNX64-XFORCE.zip
|5718799|E58E0E9A5660D6B36D7B6C579140E7D1
|h=LXJMHGN34GBHUMJNASPDMGJ6I7XN3IJV|/


 



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