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In this DVD, Paul Campion explains the essentials of texture painting with Adobe Photoshop®, discussing how observation and an understanding of the original object’s surface qualities are the skills necessary to create photorealistic textures. Starting with reference captured using a standard flatbed scanner, he demonstrates how to create color, bump and specular maps for a prehistoric shark tooth, explaining how each type of map affects the surface qualities of the CG model, and how these three basic maps work together to create a photorealistic surface. In addition, this DVD covers the human face, one of the most difficult areas of a human to texture. This demonstration shows some of the basic principles involved in texturing a human head, relying on the use of good reference and observation skills. Paul also demonstrates how Maya can be effect- ively used as a 3D paint package, using Perspective Camera Projection and texture baking to generate complex UV maps, which are then combined in Adobe Photoshop® to create detailed realistic head textures.

Over 4 1/2 hours of lecture.

CD 1

01. Preparing Reference
02. Studying Surface Qualities
03. Set-Up of the Maya Workspace
04. UV Mapping Essentials
05. Bump Mapping Essentials
06. Specular Mapping Essentials
07. Creating UV Snapshots
08. 10 Minute Textures
09. Painting the Color Map
10. Painting the Bump and Specular Maps
11. Applying and Refining the Final Maps
12. Summary

CD2

01. Photographic Reference Study
02. Setting up and Painting Projections
03. Assembling the Color Map
04. Painting the Bump and Specular Map
05. Painting the Eyes
06. Summary



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