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DOVER STUDIOS MAYA: Surface Materials

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作者讲述了反射金属、玻璃材质、环境贴图的制作方法。

本教程为动画师、视觉效果艺术家和游戏开发人员提供了一个 Maya 中表面材料的制作方法。主题包括:探讨常见材料属性,明暗处理模式,镜面聚焦,凹凸纹理贴图映射,三维投影,交互式真彩渲染和射线追踪。

This DVD provides an introduction to surface materials in Maya for animators, visual effects artists, and game developers. Visual effects artists, Andrew Hazelden & Russell Hazelden, share countless tips and techniques that will help you create realistic surface materials.

Maya: Surface Materials begins with an overview of the many render nodes available in the Hypershade. Essential topics include: exploring common material attributes, shading models, specular highlights, bump mapping, texture mapping, 3D projections, IPR rendering and raytracing.

The disc shows in detail the methods used to render reflective metallic and glass surfaces, and discusses photographic techniques used to create environment maps.

No steps are left out and every detail is explained with easy to follow step-by-step instructions.
 



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